Microsoft Xbox One With Kinect

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Product Description

Feature Xbox One
Optical Drive Blu-Ray/DVD
Game DVR Yes, Upload Studio
HDCP Encryption No for games
RAM 8GB DDR3
Clock: 2133MHz Bandwidth: 68.26 GB/s
+ 32MB eSRAM
Bandwidth: 204 GB/s(102 In/102 Out)
Flash Memory 8GB Flash Memory
CPU 8 Core AMD custom CPU
Frequency: 1.75 GHz
GPU Clock Speed: 853 MHz(originally 800 MHz)
Shader Cores: 768
Peak Throughput: 1.23 TFLOPS
Storage 500 GB Hard Drive non-replaceable, External Hard Drive support coming[n]
Second Screen SmartGlass App on Android, iOS, Windows Phone and Windows 8
Cloud Storage Yes
Mandatory Game Installs Yes
Required Internet Connection After Day One patch, No
Used Game Fee No
Backwards Compatibility None, Microsoft is exploring possibilites.
Cross Game Chat Skype, Party Chat [n]
Motion Control Kinect 2
Voice Commands Yes, Kinect 2 is needed.
Subscription Service Xbox Live
Required for Online Play
USB USB 3.0
Live Streaming Yes, With Twitch.TV
Reputation Preservation Achievements will be ported From Xbox 360.
Networking Gigabit Ethernet, WiFi (A/B/G/N dual-band at 2.4ghz and 5ghz) includes WiFi Direct support
A/V Hookups HDMI input and output (4K support)
API DirectX 11.1
Mouse and Keyboard Support Possible Support in the Future

The Xbox One is a powerful piece of hardware with 8GB RAM DDR3 compared to 8GB of DDR5 RAM on PS4, 64-bit processors and plenty more muscle. But as time passes this hardware will age. As Xbox One Director of development Boyd Multerer pointed out, “You’ll still have a limited number of transistors in your house; in your box.”

Not much is known about the Xbox One GPU, but a Microsoft representative has told IGN “AMD is our primary partner for the custom silicon that makes up our GPU/CPU SOC that is the heart of Xbox One.”

The Xbox One is built to communicate with servers in the cloud to increase the computational potential of the system. Boyd continued “[As a developer] I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud”

As bandwidth improves, there is potential for actual game computations to be off-loaded to servers in the cloud, essentially allowing the Xbox One to become more powerful over time as more and more transistors are connected to Microsoft’s cloud infrastructure.

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